Age of Pirates app icon

Age of Pirates:
Treasure Fleet

Captain a ship in the Caribbean between 1628 and 1718. Take the wheel and sail by hand, with the wind for you or against you. Every sail on the horizon is a choice: chase her, fight her, run, or let her pass.

Coming soon to the App Store

$2.99 for iPhone and iPad, iOS 18 or later.
Pay once. No ads, no in-app purchases.

Age of Pirates on iPad: a Spanish galleon, the Nuestra Señora del Rosario, run down off Jamaica, with the choice to attack, run or let her pass.
At sea on iPhone, off Port Royal: the chart of Jamaica, the wind dial, and the ship's wheel at the foot of the screen.
What you do

A ship, a chart, and the whole Caribbean

Simple controls, and depth from the choices you make.

Sail by hand.

Turn the ship's wheel to steer. The wind shifts hour by hour around the easterly trades: running before it is fast, beating into it slow. From the Gulf of Mexico to the Bermudas, it's all open water.

Every sail is a decision.

Ships stay hidden until they close. Then you see her name, her flag, her guns and her hands, and whether a court would call her lawful prize. Attack, run for it, or let her pass.

Broadsides, then cutlasses.

Bring her abeam and fire, then wait for the guns to reload. Board her and you cross swords with her captain: read the move, then Cut High, Cut Low or Parry.

A fleet of eleven.

Start in the smallest ship your nation builds. Keep the prizes you take, or buy from the shipwright, until up to eleven ships sail together, sharing guns, hands and holds.

Every nation remembers.

England, Spain, France, the Dutch and the Brethren of the Coast each keep a standing with you. Sail under a letter of marque and your prizes are lawful. Fire on a friendly flag and that's piracy: its harbours close to you.

The hands want their share.

Half of all plunder belongs to the crew. Pay them well and they're merry; keep them at sea too long, unpaid and crowded, and someone passes you the Black Spot.

Up close

At sea, alongside, and ashore

An encounter card on iPhone: the Spanish frigate San Felipe, commanded by Capitán Pedro de Arriaga, 22 guns and 120 hands, bears down on us.
She bears down on us. Warships and pirates come looking for you. Named captains can be taken, held aboard and ransomed.
Boarding on iPhone: a sword fight with the San Felipe's captain, with Cut High, Parry and Cut Low.
Boarding. A sword fight with her captain. A bigger crew gives you more blows to land.
Port Royal on iPhone: the merchant, tavern, governor, shipwright, crew and fleet.
In harbour. Trade sugar and rum, sign on hands at the tavern, take a commission from the Governor and have your prizes condemned.
The fleet

Thirty ships, five flags

Five kinds sail under any flag, and every nation has five of its own you'll never see under another. Each one is drawn for the game, and each has her own guns, crew, speed and plunder.

Sloop
Any flag
4–8 guns · 30–70 hands
Small, fore-and-aft
Brigantine
Any flag
10–16 guns · 50–90 hands
Small, brigantine rig
Merchantman
Any flag
6–10 guns · 15–30 hands
Middling, square-rigged
Frigate
Any flag
20–28 guns · 100–160 hands
Large, square-rigged
Man-of-war
Any flag
36–50 guns · 200–300 hands
Large, square-rigged
First ship
Patache
Spanish
6–10 guns · 30–50 hands
Small, brigantine rig
Guardacosta
Spanish
8–14 guns · 60–100 hands
Small, brigantine rig
Urca
Spanish
4–10 guns · 15–30 hands
Middling, square-rigged
Galizabra
Spanish
12–18 guns · 60–100 hands
Middling, square-rigged
Galleon
Spanish
24–36 guns · 120–220 hands
Large, square-rigged
First ship
Ketch
English
6–12 guns · 30–60 hands
Small, brigantine rig
Bermuda sloop
English
6–10 guns · 40–80 hands
Small, fore-and-aft
Pink
English
4–8 guns · 14–24 hands
Middling, square-rigged
Bark
English
6–12 guns · 18–35 hands
Middling, square-rigged
East Indiaman
English
20–32 guns · 90–140 hands
Large, square-rigged
First ship
Flibot
French
4–8 guns · 25–50 hands
Small, square-rigged
Tartane
French
2–6 guns · 12–24 hands
Small, fore-and-aft
Barque longue
French
8–12 guns · 50–80 hands
Small, brigantine rig
Corvette
French
10–16 guns · 60–100 hands
Small, square-rigged
Gabare
French
4–8 guns · 14–26 hands
Middling, square-rigged
First ship
Jacht
Dutch
4–8 guns · 25–45 hands
Small, fore-and-aft
Galjoot
Dutch
2–6 guns · 10–20 hands
Small, fore-and-aft
Hoeker
Dutch
4–8 guns · 20–40 hands
Small, brigantine rig
Fluyt
Dutch
4–8 guns · 12–20 hands
Middling, square-rigged
Pinas
Dutch
16–24 guns · 70–120 hands
Middling, square-rigged
First ship
Periagua
Pirate
2–4 guns · 20–40 hands
Small, fore-and-aft
Shallop
Pirate
2–6 guns · 20–50 hands
Small, fore-and-aft
Schooner
Pirate
6–10 guns · 50–90 hands
Small, fore-and-aft
Galley
Pirate
18–28 guns · 90–150 hands
Middling, brigantine rig
Great ship
Pirate
30–40 guns · 150–250 hands
Large, square-rigged

A man-of-war is rare and far stronger than you: the right answer is usually to run. A Spanish galleon is the great treasure prize.

Five eras

Choose the year you sail in

Each era sets which harbours are open and who holds them, who is at war, and who will license you against whom. History moves on around you while you sail.

1628

The Silver Fleet

Before Jamaica was English. The Dutch and French license you against Spain, and once a year a great galleon carries the silver of the Main to Havana.

1662

The Buccaneers of Jamaica

Jamaica is newly English, and Port Royal licenses any captain who will keep the Spaniard busy.

1671

After Panama

Morgan has sacked Panama, but peace with Spain is coming. Prizes that were lawful yesterday make you a pirate today.

1692

King William's War

England, Spain and the Dutch stand together against France. Port Royal is the richest town in the Indies, for now.

1716

The Republic of Pirates

The wars are over and Nassau belongs to the pirates. Nobody grants commissions, the King's ships are coming, and a pardon is on offer.

FAQ

Before you ask

What is Age of Pirates?

A sailing game for iPhone and iPad. You're a ship's captain in the Caribbean between 1628 and 1718. Sail a real-time chart by hand, fight and board the ships you meet, trade in dozens of harbours, and build a fleet of up to eleven ships.

How much does it cost?

$2.99, once. There are no ads and no in-app purchases, and it plays on both your iPhone and your iPad.

What do I need to play it?

An iPhone or iPad on iOS 18 or later. It plays in portrait on iPhone, and any way up on iPad.

Can I lose?

You can lose ships, but there's no game over. Lose your last one and the captain comes ashore at home and starts again in a small ship, with the log, the gold and the reputation carried on.

Do I play a pirate?

Only if you choose to. Sail for England, Spain, France or the Dutch with a letter of marque, and the ships you take are lawful prize. Or fly one of nine pirate flags with the Brethren of the Coast. You're always a captain of your own; famous pirates and governors are people you meet.

Is it online?

No. It's a single-player game with no account. Your voyages are saved on your device, up to eight at once.

When can I play it?

It's being built now, and it's coming to the App Store. Check back here for the date.

How to play: the Captain's guide. Something we didn't cover? Send a letter

Chris Ainsworth at his desk
The captain
Who makes it

Ahoy, I'm Chris Ainsworth

Seeking adventure and salty old pirates? Aye, you've come to the proper place. I'm making the pirate game I've always wanted to play: a real sea with real wind, ships that are each worth a decision, and a log that tells the story of your voyage when you're done.

Every coastline on the chart is real and history moves around you, from Piet Heyn's silver fleet to Woodes Rogers at Nassau.

I also make Crazy Wall, a bookmark manager that looks like a bulletin board.

P. S. Avast, matey! Please send screenshots of your biggest prizes to chris@comicsansrelief.com. I'd love to hear from you.

Your first command?

A twelve-gun ketch, sixty hands, 1,200 pieces of eight, and the whole Caribbean.

Coming soon to the App Store